Accessible interactive simulations
for
science education


PhET Interactive Simulations Project

Taliesin L. Smith & Emily B. Moore

AERBVI, Reno, Nevada, July 27, 2018

Overview

  • PAP257S1
  • What is a PhET Sim, & how teachers use them.
  • What inclusive design research we doing for accessibility.
  • What sims have accessibility features, & where to find them.
  • Where to find teaching resources & other sims.
  • What's coming for accessibility?
  • Questions & discussion.
PhET Girl reading a map.

Learning objectives!

  1. Describe 3 ways interactive science simulations are used in classrooms.
  2. Describe 2 accessibility features the PhET project has designed, &
    • how might these benefit students with visual impairments.
  3. Find, access, & explore an accessible PhET simulation.
Check marks for objectives.

Experimentation

A student and teacher wearing goggles examine a blue liquid in a beaker. Screenshot of the PhET Sim, Molarity.

Labs & demos

  • Sometimes not possible: lack of time or resources
  • May pose access & safety issues for students with disabilities

Simulations

  • Are more readily available
  • Can be used on the fly
  • Very flexible (e.g., explore 9 solutes rather than 1 or 2)
  • Do not require special equipment
  • Create a safe lab-like experience for experimentation

PhET Interactive Simulations

9 of 170 PhET Sims.
  • 170 science & math simulations, or "sims"
  • 50 are in HTML5
  • Run 100 Million+ times/year
  • 92 languages
  • Flexible, exploratory learning tools
  • Used with a diverse age range
  • Free of cost & openly licensed

When using a PhET Sim

We recommend teachers

  1. Start activities with open play
  2. Avoid explicit instruction
  3. Make learning objectives explicit & meaningful
  4. Monitor & measure student learning
  5. Reflect & refine facilitation techniques

Balloons & Static Electricity

Balloons and Static Electricity simulation

We design the sim to

  • Be intuitive & easy to use
  • Be highly interactive & dynamic
  • Provide real-time feedback
  • Connect to the real world in subtle ways
  • Be fun & game-like for students
  • Be very flexible for teachers

Designed for flexibility

  • No instructions
  • No prescribed learning path
  • No set curriculum level

Teachers can

  • Design activities based on their own learning objectives
  • Integrate a sim, based on learning activity
  • Guide & engage students in context
PhET Girl holding a beaker and looking active.

How teachers use sims

  • During lecture:
    • planned or spontaneous demos, verify concept
  • Clicker questions:
    • poll, challenge, evaluate
  • Guided inquiry:
    • students drive & teachers ask open-ended prompts to gently guide
  • Introductory exploration:
    • new or unfamiliar topics
  • Group or individual writing activities:
    • often scaffold student exploration with worksheets

Many ways to use PhET Sims

You'll need to find out

  • What sim or sims a teacher will use?
  • How will the teacher use the sim?
  • What supporting materials will the teacher use?
Teacher using Build an Atom on an interactive whiteboard. Teacher in the Philipines projecting a PhET Sim infront a class with no computer access. PhET Interactive Simulations being used in a classroom with desktop computers. Students complete a worksheet on the sim in pairs as tacher circulates and check in on students.

What about accessibility?

Balloons and Static Electricity simulation with empty blackbox callouts pointing to all the interactive objects within the visual sim.
Until recently, inaccessible to students without vision.

Mismatch

user + black box = disability = design challenge

“One-size-fits-one” approach

= goal is flexibility

Design through diverse collaboration

= process includes diversity

Inclusive iterative design process

Image of PhET's iterative simulation design process. The design process starts with learning goals. A diverse team creates and intial design which tested and improved iteratively through research. The design is finalized and published to the PhET website.

Always a diverse team

  • Teacher
  • Content expert
  • Visual designer
  • Software developer

Now team includes

  • Accessibility expertise
  • Sonification expertise
  • Consultants with vision impairments & science expertise
  • Students with vision impairments

Created sim architecture to support

1. Alternative input (keyboard access)

2. Description:

Simple &
Dynamic
3. Sonification

Alternative input challenges

Simple interactions: Buttons, radios, checkboxes

Simple: Maps directly to HTML elements.

Moderate interactions: Slider and a combobox in a phet control panel.

Moderately Complex: Maps to HTML enhanced with ARIA.

Array of weird complex interactive sim objects, some draggable: a water faucet, a stick man, a little girl weighing 30 kg, a yellow balloon, a circuit switch, salt shaker

Complex: Custom approach required.

Found:

Best to align with standards-based interaction patterns, & keep custom interactions to a minimum.

Auditory description challenges

Found:

Sonification challenges

Found:

Regardless of challenge

We strive for designs that

Accessible simulations

  • Bold focus highlights & robust interactions
  • Simple description for orientation & guiding
  • Descriptive alerts during interaction describing what is happening
  • Dynamic descriptions of changing state information available on-demand
  • Mixture of sound effects (real sounds) & mapped sounds (sonification)
Accessible Balloons and Static Electricity: keyboard access and full description.
Balloons & Static Electricity
Accessible John Travoltage prototype: keyboard access, full description, and sonification.
John Travoltage
Accessible Friction prototype: keyboard access, simple description, and sonfication,
Friction

Can you imagine...

Not all sims are accessible

Accessible Simulations on PhET webiste.

Find accessible sims:

phet.colorado.edu/en/accessibility/prototypes

More sims & resources:

phet.colorado.edu

  • Use Search box for a specific sim, or
  • Look for Play with sims link
  • Sims are sorted by discipline, topic, grade level, & keywords
  • To view & download teaching resources you'll need to create an account

More sims are coming

6 phet sims coming soon with accessibility features.

Some feedback from teachers

High level findings of West Ed survey & focus groups

Wrapping up

As designers of learning tools, we want all students with or without disabilities to be able learn & explore with the tools we design. We know that:

Students do best when they are able to study what interests them. - Cary Supalo, blind chemist

In the context of science, that means the ability to explore & experiment independently and with peers.

Learning objectives?

  1. Can folks describe 3 ways interactive science simulations are used in classrooms?
  2. Can folks describe 2 accessibility features the PhET project has designed & how might these benefit students with visual impairments?
  3. Do folks know where to find accessible PhET simulations?
Check marks for objectives.

Acknowledgements & Contacts

Funders & Collaborators

Closing Code

  • 718150

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