Taliesin Smith
TWTC, Memorial University, 2016
Consider a simple exploration of Balloons & Static Electricity.
How might a student, who cannot see the visuals or who does not use a mouse, engage with the sim & learn along side their peers?
An accessible PhET Sim:
Question: How can we make the non-visual experience as engaging & easy to use?
Blind users have parallel navigational styles. They listen, then interact (Kurniawan et al, 2003; Fakrudeen et al, 2013). They can listen:
"do a tab through"(black circles).
How screen reader users listen, before interacting.
Demo: Complex nature of balloon
Rubbing has two integrated effects for sighted learners.
How to make both the state and the effects immediately apparent to blind learners?
Descriptions are history & context sensitive, allowing for successive descriptions of similar RUB events to be shorter, and/or different from the first.
Demo: Rubbing balloon on sweater
P1: "I generally use the arrow keys to navigate line by line."
P8 (paraphrased for brevity) "I'm new to this site, so I am first going to go through everything with the down arrow [...] I'm repeating stuff to make sure I didn't miss anything. [...] Now, I'm going to do a Tab through."
P5: [After first rub on sweater] "Hmmm...I got a lot more charges than I had before."
P3: [with 2 negatively charged balloons on the sweater] "I want to see what happens if I put one balloon on top of the other." [second balloon repels and moves to the bottom of the sweater.] "What will happen if I do the same thing on the Wall?"
[After using the sim for a few minutes] "I'm going to see if I can deplete the charges on the sweater!"
[After dragging the balloon to the sweater, & hearing the alerts] "Am I using the same sim as a visual person?"
Screen reader support for the PhET Sim, Balloons and Static Electricity & have indications that it is an engaging & inclusive experience. (need to test more)
In future work, we will describe two-balloon scenarios, apply this strategy to other sims, & begin to combine natural language with sound (Kramer et al, 2010) to create a more immersive environment for all students.
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